Character Modeling

This was a project done for the Character Creation subject. It was the first time I had to model a character, and the main focus was on creating good topology, without modeling clothes yet. For the character's hair, I used hair cards, applying the texture to a plane that I then moved as I liked, creating the desired shape. Below is the final result.


Reference Images

Head

Hand

Body


Final model

Final Render

Turntable + topology


Final Reflection

Overall, I thought the project went well and I liked the final result. I think the topology turned out good for the most part. I do see a big weakness in the feet, especially around the ankles, which look a bit odd, and also the toes at the front. As for the hair, it could have been better, with less overlap between the strands and more organized. Still, I think it was a decent outcome for my first character modeling attempt.